Here is the latest patch that will update to version 1.5.3599 of Supreme Commander: Forged Alliance. This patch will fix memory allocator bu. Developed over the last 7 years, the LOUD Project is a complete reworking of the core code for Supreme Commander: Forged Alliance. Focusing specifically on improving not only the AI, but overall game performance - LOUD can now easily run games with 5000+ units, at. The LOUD Project is a complete replacement for most of the core files from Supreme Commander: Forged Alliance. As a result, it addresses most of the performance issues that have plagued the game from it's release. A more complete description can be found here: What Is the LOUD PROJECT? The package includes a subset of many of the most popular mods for Forged Alliance, adapted for use.
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for Supreme Commander: Forged Alliance Forever v1.5.3697+
This mod supports Nomads.
AI-Uveso <only for FAF> v87
http://faforever.uveso.de/AI-Uveso-Mod-v87.zip
DownloadSize: 205 KB, Unpacked: 1.43 MB
Downloadable from Vault: Yes.
How to install:
Unpack the archive.
Copy the 'AI-Uveso' folder from inside the Mods directory to:
'C:...User...My GamesGas Powered gamesSupreme Commander Forged AllianceMods'
Features:
5 new sub AI's:
- AI: Adaptive; Balanced AI, builds Land, Air, Naval and Experimental units.
- AI: Overwhelm; Like AI-Adaptive, but increases cheat+build factor by 0.6 after 35 minutes and again by 0.6 after 60 minutes.
- AI: Rush; T1, T2 and T3 unit spam with fast tech upgrade and few experimentals.
- AI: Experimentals; Builds a few units and is focussing on building experimental units.
- AI: Easy; Builds a few units and does not attack the enemy base. But it will defend its base.
(For Turtle Play use a adaptive cheat AI with a cheat+build factor of 1.4 on a 10x10 map.)
Unless other AIs it works well with low unitcap like 250 or even 125 units.
( a unitcap of 700+ is still recommended)
New functions:
- Same functionality on maps with and without AI path markers. (Game is slower without markers.)
![Forged Forged](/uploads/1/1/8/1/118168947/425211331.jpg)
- New target function can handle 2 lakes maps like setons clutch, and has the same functionality with or without AI markers.
- Homeless units (no platoon, stucked etc) will now return to the nearest location for new orders.
![Supreme commander forged alliance fast build mod Supreme commander forged alliance fast build mod](/uploads/1/1/8/1/118168947/471970874.jpg)
- New eco system does not cancel buildorders if eco is low.
- AI detects paragon like buildings for more build power.
- Engineers will set to pause while assisting if eco is too low.
- New mass extractor upgrade logic. AI spends 40% of its overall income for mass upgrades. (can dynamically change)
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Supreme Commander Forged Alliance Mods Downloads
- AI will first upgrade mass extractors near main base, not in order how they where build.- AI can/will build support factories.
- AI supports multifaction build and upgrades. (captured units and All Faction mod)
- New nuke AI function for new attack modes with strategical missiles like overwhelm or Jericho bombardment.
- Additional build platoons in case a paragon like structure is build. (Mass nukes, Experimantals spam etc)
- Reworked AI pathfinding function (Edsger Dijkstra's A Star algorithm) - 400% faster than the original GPG algorithm.
- New location range manager is adjusting the influence radius of location managers to prevent overlapping areas.
- New engineer transfer function to move idle engineers from expansions back to main base for better build power.
- Units will not simply be killed on unitcap, they will be send to the enemy or reclaimed.
- Special platton form builder for mods. (Hydrocarbon upgrader for Black Ops etc.)
- New buildconditions for platoon builder and former.
- New unit category 'AMPHIBIOUS' to form amphibious platoons. (All amphibious units get this category injected. Also units from mods.)
- New unit category 'FLOATING', same as amphibious.
- Debug function to validate maps gives warnings if a map has bad AI path marker, mass points etc.
- Debug function to visualize AI Pathfinding
- Debug function for Platoons. Renames a unit with its Platoon name.
- Debug function for Buildermanger to test/view build priorities and Builder logic errors.
- Commander AI can upgrade all ACU's incl. Black Ops and Nomad ACU's. (and fight ^^)
Update 15.Jul.2020(v87)
- New: AI works now with No-Rush game mode.
- New: A new Priority manager is now changing priorities on build platoons
- Opt: Reworked naval factory and unit builder. Should now build way more naval units.
Update 21.May.2020(v86)
- Fix: The debugoption for platoonnames was spaming a debugmesage every AI-ExecutePlan() cycle
Update 19.May.2020(v85)
- New: Markergenerator is now able to create land expansions incl mass count.
- Fix: Added placeholder for nomads SACU categories in case the nomads mod is not activated
- Opt: Changed mass extractor upgrade logic for agressive upgrades
For older changes see:
[...]ModsAI-UvesoChangelog.txt
AI Development Discord Server (AI-Swarm / AI-Uveso / RNGAI / DilliAI)
https://discord.gg/ChRfhB3
The Community Driven Lobby for
Supreme Commander: Forged Alliance
Currently hosting 0 players and running 0 games
Download ClientForged Alliance Forever is a community-driven project designed to facilitate online play for Supreme Commander: Forged Alliance. Complete with chat, matchmaking, replay vaults, tournaments and ever evolving balance.
If you want to experience Forged Alliance in its true glory together with thousands of other players of all skill levels, FAF is the place to be.
Multiplayer
Host and join teamgames with up to 16 players simultaneously or measure your skill against others in one versus one combat against players from all over the world.
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Enjoy the original Supreme Commander and Supreme Commander: Forged Alliance campaigns with up to 3 friends in addition to completely new custom made co-op campaign maps!
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Competitive
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Genre-Defining Command & Control
Control your units from any vantage point. Issue orders from the theater of war commander's view, or zoom down into the heart of the battle and adjust your strategies on the fly.
Destruction On An Unparalleled Scale
Attack with unique land, sea, and air units, wage war across frozen tundras, scorching deserts and vast oceans. Devastating experimental units will finish the job.
Four Unique Factions
Unleash the most powerful weapon in the galaxy, the Supreme Commander, in one of four diverse factions: The United Earth Federation, The Cybran Nation, The Aeon Illuminate or The Order (Seraphim).
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